11/21/2023 0 Comments Unity symbol copy and pasteI found a workaround to solve this problem.įirst off, there is a commit fix for the finding asset ".framework" if you are using unity 2022. The plugin I added, which is provided by Apple: Ld: symbol(s) not found for architecture arm64Ĭlang: error: linker command failed with exit code 1 (use -v to see invocation) "_GKLocalPlayer_GetIsUnderage", referenced from: (maybe you meant: _GKLocalPlayer_GKLocalPlayer_GetIsPersonalizedCommunicationRestricted_mB1E3D7AE957AAA19E6ABBDCDEAD9821B09EB1DC1) _GKLocalPlayer_GKLocalPlayer_GetIsPersonalizedCommunicationRestricted_mB1E3D7AE957AAA19E6ABBDCDEAD9821B09EB1DC1 in "_GKLocalPlayer_GetIsPersonalizedCommunicationRestricted", referenced from: (maybe you meant: _GKLocalPlayer_GKLocalPlayer_GetIsMultiplayerGamingRestricted_m347F15CBE262C877190B5C7F4B55AFAD595705D5) _GKLocalPlayer_GKLocalPlayer_GetIsMultiplayerGamingRestricted_m347F15CBE262C877190B5C7F4B55AFAD595705D5 in "_GKLocalPlayer_GetIsMultiplayerGamingRestricted", referenced from: _GKLocalPlayer_GKLocalPlayer_Authenticate_mA13EED25E9E6BC8EAA0DE8E36D389AC904B41435 in "_GKLocalPlayer_Authenticate", referenced from: Undefined symbols for architecture arm64: I have a Unity project, after setting up Apple.Gamekit plugin, it show up some error when build with XCode: ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/mac/Documents/Bonex/BoneX_demo1/iOSBuild_demo2/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
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